A game by Mad Studios

HOSTILEORBIT

Corporate Dawn

Start with one ship. End with an empire. Never leave the cockpit.

A pixel-art space game that grows from RPG to 4X. Demo planned for Steam Next Fest, February 2027. Scroll to zoom out.

01How it works: from captain to empire

Trade

Buy cargo where it is cheap, haul it down the lane and sell it where it is scarce. Every crate you buy nudges the price up and every crate you sell pushes it down. Stations keep trading on their own while you are away.

Survey and mine

Drop a drone pod onto a world. It sweeps the ground and maps only what it flies over, so you choose where to look. When ore turns up on its track, build a mine on the find.

Fleet battles

Raiders warp in and the big ships take the line. The fleets trade fire in open space, and every loss chips away at morale. When one side breaks, it warps out and the fight is over.

Boarding

Close in and match speed, then cut a breach through the hull. Your boarders push through the ship room by room. Hold the bridge and you hold the ship, and a captured ship is yours.

Partial destruction

Ships break in half. Wrecks fall onto planets and crack the hex shields.

Orbital control

Hold more than 50% of orbit before you can land troops.

Ground war

Once you hold the sky, troops land behind the front. You take the planet province by province, and the defenders fight back for every one of them.

Full zoom

One continuous zoom, from a single hex tile out to the planet, the system and the galaxy.

Relationships

People remember you. Help them and they become allies. Cross them and they become rivals.

Rival powers

Rival corporations hold the systems next door. At war, fleets clash where borders meet and systems change hands. Take theirs, or lose yours.

Radar and line of sight

Hide behind moons. Read the blips, and choose a passive or an active scan.

Automation

Fleets that build, reinforce and run trade routes by themselves.

Research has a place

Blueprints live on worlds. Lose a world and its blueprints go with it. Loot them back.

Found a company or a country

Start with a charter. Grow it into a company, or found a country of your own.

Living galaxy

NPC companies are founded on their own. Pirates can grow into nations, a crisis that builds late in the game.

02Roadmap

  • Demo in the demo
  • Testers in the game for alpha and beta testers
  • Planned on the drawing board

Every system we are building. Plans grow as the game does, with no dates attached.

03Press kit

Fact sheet

GameHostile Orbit
DeveloperMad Studios
Based inGulf Shores, Alabama
GenrePixel-art space game, RPG to 4X
PlatformPC (Steam)
DemoSteam Next Fest, February 2027
ReleaseComing soon

About the game

Hostile Orbit: Corporate Dawn is a pixel-art space game that grows from RPG to 4X. You start with one ship and a few credits in a galaxy owned by megacorporations. You end up running fleets, worlds and wars, and you never leave the cockpit.